Real-Time Inference Platform
A latency-SLO-driven serving platform. The hard problems are tail latency, autoscaling against bursty traffic, and packing models onto GPUs efficiently with batching and partitioning.
Customize in DesignerServe models to interactive applications with a strict latency SLO and elastic cost that tracks demand.
- ·Traffic is bursty and latency-sensitive (p99 matters more than mean).
- ·Models fit on one GPU or one node; no large synchronous training fabric needed.
- ·Autoscaling can add/remove replicas within the SLO's tolerance.
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Compute
Inference-optimized GPUs (FP8/INT8) with MIG or time-slicing to pack smaller models; continuous batching (vLLM) or ensemble scheduling (Triton) to raise throughput within the latency budget.
Network
Standard cloud CNI; the network is north-south, not a training fabric. Keep model weights close (regional cache) to cut cold-start.
Storage
Fast model cache on local NVMe + a registry (object store). Weights are read-mostly; optimize cold-start pulls.
Kubernetes
Managed Kubernetes (EKS/AKS/GKE) with KServe or a custom serving layer; HPA/KEDA scaling on queue depth or latency, not just CPU.
Security
Gateway auth, per-tenant rate limits, network policies, and prompt/response logging with PII redaction.
Observability
Latency histograms (p50/p95/p99), tokens/sec, batch sizes, GPU utilization, and error budgets against the SLO.
- highCold-start weight pulls blow the latency SLO on scale-up.
- mediumAutoscaling reacts too slowly to bursts; needs predictive or headroom-based scaling.
- mediumPoor batching leaves GPUs underutilized and cost high.
- 1
Baseline serve
Single-model serving with latency + throughput benchmarked at target batch.
- 2
Autoscale
KEDA/HPA on the right signal; validate scale-up within SLO under load test.
- 3
Packing
MIG/time-slicing and multi-model routing to raise utilization.
- 4
Multi-zone/region
Replicate for availability; add canary + rollback.
- p99 latency within SLO at peak QPS and during scale-up.
- Cold-start replica ready inside the autoscale window.
- GPU utilization above target at steady state.
- Zone-loss test keeps serving within error budget.