GPU Development Sandbox
A low-friction environment for developers to prototype on GPUs — notebooks, quick fine-tunes, and inference experiments — with just enough isolation and cost control to keep it from sprawling.
Customize in DesignerGive developers quick, safe GPU access to experiment and validate before promoting workloads to production platforms.
- ·Small, interactive, bursty jobs — not large training runs.
- ·Speed of access and isolation matter more than peak performance.
- ·Idle cleanup is needed or costs sprawl.
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Compute
Partition GPUs (MIG/time-slicing) so many developers share a few cards; whole-GPU access for short bursts via a queue.
Network
Standard networking; a path to promote artifacts to production registries.
Storage
Shared datasets and images plus modest per-user workspaces with quotas.
Kubernetes
Namespaced multi-tenant cluster; JupyterHub/notebook operator or dev-container flow; quotas and an idle reaper.
Security
Authenticated access, per-user isolation, no production data by default, and scanned base images.
Observability
Per-user utilization and idle detection; simple cost visibility to keep experimentation honest.
- mediumIdle notebooks hold GPUs indefinitely without a reaper.
- lowSensitive data leaking into an under-controlled sandbox.
- 1
Access
Notebook/IDE access on partitioned GPUs with per-user isolation.
- 2
Guardrails
Quotas, idle reaper, scanned images, cost visibility.
- 3
Promotion path
A clean route from sandbox artifact to production platform.
- A developer gets a GPU session in minutes.
- Idle sessions are reclaimed automatically.
- Users are isolated from each other's workspaces.